Projects
Write-ups of the games and tools I have made: what each one was, what I did, and what I learned.
Pet Salon Tycoon has its own page.
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Idle RPG
Current project: character, combat, progression and item economy designed as one system, specified and verified module by module, built AI-assisted.
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Siege: Tower Rush
My strongest systems and progression project: an anti-tower-defence game with in-run upgrades and a persistent talent tree.
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Polygon Strife
Role-reversal jam game: in-run progression, escalation and balance tuning, carried on to a released build after the jam.
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Elementium: Secrets of the Arkain
Graduation project: sole programmer on a team-built turn-based roguelite, an implementation-heavy contribution.
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Struggle of a Tree
Solo 48-hour jam game centered on scope discipline and a replayability-minded core concept.
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Project Samuro
Mechanic-driven platformer built around one clone-based traversal rule, designed and coded by me as sole programmer.
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Dynamic Ambiance Forever
A World of Warcraft: Forever addon that eases your screen's brightness, contrast and gamma per zone and area.
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forever-addon-dev
A Claude Code plugin for WoW: Forever addon development, built on the game's own API docs and 24 restrictions measured in the live game.