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Struggle of a Tree

Global Game Jam 2023 · Solo, 48 hours

Struggle of a Tree is a solo Global Game Jam 2023 project built in 48 hours. The goal was to ship a complete game around an unusual core concept: guiding roots through underground terrain to survive.

Struggle of a Tree gameplay screenshot
Struggle of a Tree gameplay screenshot

Project context

My role and responsibilities

Design focus

This is primarily a scope and execution project. The biggest success was reaching a coherent playable state under severe time limits.

I prioritized:

Struggle of a Tree underground traversal screenshot
Struggle of a Tree underground traversal screenshot

Progression note (planned, not shipped)

I had planned a broader loop where successful growth would lead to reproduction, relocation, and repeated runs with evolving benefits. That direction did not make the final jam build.

This was an intended progression path, not a shipped feature.

Outcome and lessons

The jam taught me to make decisions quickly under pressure and to cut scope so that what shipped was still a complete game.

Main lessons:

Struggle of a Tree roots gameplay screenshot
Struggle of a Tree roots gameplay screenshot