About
I'm Efe Kerim Ayvaz, a game designer and developer in Istanbul. imperial64 is the name my games ship under.
I mostly design systems: progression, gameplay structure and player-facing rules that stay readable under real production constraints. I like a gameplay idea best when it is still messy and needs structure, and I test my designs by building them.
Right now that means Pet Salon Tycoon, a cozy pixel-art salon game for phones, and an idle RPG whose systems I specify in writing and build AI-assisted under my own design direction.
How I work
- Define player-facing rules first, then test for clarity and pacing
- Design progression for both short-term and longer-term motivation
- Balance system depth with readability and production reality
- Specify each system in writing, with acceptance criteria, before it is built
- Bridge design intent with implementation details
Projects
- Idle RPG In development · 2026
Current project: character, combat, progression and item economy designed as one system, specified and verified module by module, built AI-assisted.
- Siege: Tower Rush PC demo · November 2020
My strongest systems and progression project: an anti-tower-defence game with in-run upgrades and a persistent talent tree.
- Polygon Strife GMTK Game Jam 2023 · Browser
Role-reversal jam game: in-run progression, escalation and balance tuning, carried on to a released build after the jam.
- Elementium: Secrets of the Arkain Graduation project · PC
Graduation project: sole programmer on a team-built turn-based roguelite, an implementation-heavy contribution.
- Struggle of a Tree Global Game Jam 2023 · Solo, 48 hours
Solo 48-hour jam game centered on scope discipline and a replayability-minded core concept.
- Project Samuro University team project · PC
Mechanic-driven platformer built around one clone-based traversal rule, designed and coded by me as sole programmer.
Tools and addons
- Dynamic Ambiance Forever WoW: Forever addon · v0.3.1 · 2026
A World of Warcraft: Forever addon that eases your screen's brightness, contrast and gamma per zone and area.
- forever-addon-dev Claude Code plugin · v0.1.0 · 2026
A Claude Code plugin for WoW: Forever addon development, built on the game's own API docs and 24 restrictions measured in the live game.
Elsewhere
- GitHub
- github.com/imperial64
- itch.io
- imperial-dev.itch.io
- Support
- Buy me a coffee
- hello@imperial64.dev