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Project Samuro

University team project · PC

Project Samuro is a university team project and one of my first games built around a single mechanic. The game is built around a clone system used for traversal and puzzle-like platforming decisions.

Project Samuro gameplay screenshot
Project Samuro gameplay screenshot

Project context

My role and responsibilities

Design focus

The key objective was making one mechanic flexible enough to drive the whole game loop.

The clone system creates decisions around:

Project Samuro clone traversal screenshot
Project Samuro clone traversal screenshot

Systems notes

Rather than using clones as a one-time gimmick, I aimed for a reusable systemic rule that players could apply repeatedly in different level contexts.

That made this project an early example of systems-oriented design and implementation working together.

Outcome and lessons

Project Samuro is where I first learned how much of a game's structure one mechanic can carry.

Main lessons:

Project Samuro platforming systems screenshot
Project Samuro platforming systems screenshot